Bouncing bomb Overview

As a board game enthusiast, Iโ€™ve long wanted to create a simple card game. This summer project explored whether AI-only platforms (ChatGPT, Lovable, Replit, etc.) could take an idea from scratch all the way to a playable prototype - without me writing any code.

Also I'd like to learn about the current limits or things that these AI platform ace and gaps.

  1. ๐Ÿงข Role

    Designer

  2. ๐Ÿ™Œ Collaborator

    Board Game Friends

  3. ๐Ÿ—“๏ธ Date

    2025

Bouncing bomb card game Design workflow

I mapped out a high-level workflow to track how ideas moved from sketch โ†’ AI generation โ†’ digital prototype โ†’ physical cards โ†’ playtesting.

Sketch

To kick things off, I sketched the core mechanics of how the game might play. These rough ideas became the starting point for AI-powered iteration.

Game rules

Using ChatGPT, I ran through multiple iterations to refine the game loop, number of cards for 3โ€“8 players, and mechanics balance. This resulted in Version 1 of the rules.

AI Prototype (Online)

I translated the rules into digital prototypes using AI-driven platforms like Replit and Lovable. Replit came closest to what I envisioned, enabling me to playtest online.

Phyical Card prototype

I designed simple card layouts in Figma, printed them, and created a physical deck for in-person playtesting.

Feedback

Early feedback from my board game group:
๐Ÿ’ฃ Too many โ€œfluffy bombโ€ cards made rounds drag
๐Ÿ’ฃ Reverse cards confused new players
๐Ÿ’ฃ Overall potential felt strong, but tweaks were needed before the next round of testing

Next steps

The first playtest surfaced key issues around pacing, clarity, and card balance.
My aim is to reduce confusion and streamline gameplay, then create a Version 2 for the next round of playtesting to gather more feedback.

What I Learned

This project showed me how AI platforms can accelerate prototyping, but also that human playtesting and feedback are irreplaceable for balancing fun and clarity in game design.